MODERN HISTORY OF THE VIDEO GAME BUSINESS

MODERN HISTORY OF

THE VIDEO GAME BUSINESS

MODERN HISTORY OF THE VIDEO GAME BUSINESS

Gamecraft is a limited series about the modern history of the video game business.

Gamecraft is a limited series about the modern history of the video game business.

Gamecraft is a limited series about the modern history of the video game business.

Season 2

Episode 04

Independent Intervention

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

Description

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

They discuss the early successful indie developers in the 1990s and examine how the technology and business innovations that revolutionized the industry in the 20th century (online distribution, new platforms, new business models) catapulted indie developers into positions of power and influence that rivaled, and even surpassed, their incumbent competitors.

They discuss the new publishers like Annapurna who are curating indie games under a brand that functions as an important aspect of the go-to-market for the games they are publishing. They conclude with a look a the modern "incubation" environments where new indie developers are cutting their teeth, such as Roblox and UEFN/Fortnite Creative.

Season 2

Episode 04

Independent Intervention

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

Description

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

They discuss the early successful indie developers in the 1990s and examine how the technology and business innovations that revolutionized the industry in the 20th century (online distribution, new platforms, new business models) catapulted indie developers into positions of power and influence that rivaled, and even surpassed, their incumbent competitors.

They discuss the new publishers like Annapurna who are curating indie games under a brand that functions as an important aspect of the go-to-market for the games they are publishing. They conclude with a look a the modern "incubation" environments where new indie developers are cutting their teeth, such as Roblox and UEFN/Fortnite Creative.

Season 2

Episode 04

Independent Intervention

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

Description

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult than it might seem on the surface.

They discuss the early successful indie developers in the 1990s and examine how the technology and business innovations that revolutionized the industry in the 20th century (online distribution, new platforms, new business models) catapulted indie developers into positions of power and influence that rivaled, and even surpassed, their incumbent competitors.

They discuss the new publishers like Annapurna who are curating indie games under a brand that functions as an important aspect of the go-to-market for the games they are publishing. They conclude with a look a the modern "incubation" environments where new indie developers are cutting their teeth, such as Roblox and UEFN/Fortnite Creative.

© 2024 Gamecraft

© 2024 Gamecraft

© 2024 Gamecraft