MODERN HISTORY OF THE VIDEO GAME BUSINESS

MODERN HISTORY OF

THE VIDEO GAME BUSINESS

MODERN HISTORY OF THE VIDEO GAME BUSINESS

Gamecraft is a limited series about the modern history of the video game business.

Gamecraft is a limited series about the modern history of the video game business.

Gamecraft is a limited series about the modern history of the video game business.

Season 1

Episode 02

The Fall and Rise of Publishing

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

Description

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

They explore the rise of platform-based publishing — a new concept that marries the internet’s remarkable utility in aggregating customers on digital platforms with the traditional publishing roles of editorial, marketing, and sales. This episode covers the origins of the innovative Steam service, Microsoft’s GamePass platform (and why it led to Microsoft's $69B acquisition of Activision-Blizzard), and how the Chinese giant Tencent used platform-based publishing to become the largest game company in the world.

Season 1

Episode 02

The Fall and Rise of Publishing

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

Description

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

They explore the rise of platform-based publishing — a new concept that marries the internet’s remarkable utility in aggregating customers on digital platforms with the traditional publishing roles of editorial, marketing, and sales. This episode covers the origins of the innovative Steam service, Microsoft’s GamePass platform (and why it led to Microsoft's $69B acquisition of Activision-Blizzard), and how the Chinese giant Tencent used platform-based publishing to become the largest game company in the world.

Season 1

Episode 02

The Fall and Rise of Publishing

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

Description

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet.

They explore the rise of platform-based publishing — a new concept that marries the internet’s remarkable utility in aggregating customers on digital platforms with the traditional publishing roles of editorial, marketing, and sales. This episode covers the origins of the innovative Steam service, Microsoft’s GamePass platform (and why it led to Microsoft's $69B acquisition of Activision-Blizzard), and how the Chinese giant Tencent used platform-based publishing to become the largest game company in the world.

© 2024 Gamecraft

© 2024 Gamecraft

© 2024 Gamecraft